Using VRAY To Teach Yourself Modeling

You can teach yourself 3D modeling if you are using VRAY, but you need to understand the advantages of using the program over others. You are trusting all your designs to this one browser window, and you will see things you only had in your head start to take shape. You need to create the shape if you want to show other people what you had in mind, and you will need more help when you are trying to create a look that makes sense to you. You have to work on your ideas early and often to make them right, and you have a resource in VRAY.

You can get prepared for a career that uses this technology when you are learning on your own. You will learn about how the program works in a basic way, but you will also learn what it does as you work. You need to know that you can create something that is very close to what you are looking for. You need to know that you can get close without much problem, and you need to know that you are using the technology the right way. Someone who is using their technology in the wrong way will have a very hard time keeping up, but they will still get results when they are looking over how the program works. You can get nice results if you are considerate of how you use the technology.

You also need to see if you can show other people what you are doing. They will teach you special ways to use the program, and you will build a base of knowledge that you cannot live without. Using all that information to get better results will turn you into a guru who knows more than anyone how to create your models.

The Corona Renderer

The Corona renderer is a high performance plug in software for 3D Max. It was originally created 3DS Max in 2009 as a stand alone CLI but now has plug ins for Maya and Cinema 4D. Corona renderer quickly grew to be known as one of the best rendering programs available, already downloaded over 80,000 times.

The quality that one can choose to receive from the Corona renderer program stand between both biased and unbiased rendering solutions. Both are exceptional and offer amazing visuals along with an easy to use platform that usually has the the user completely proficient after the first day.

Corona is completely interactive, allowing you to do everything from changing the lights and materials to fixing geometry all while rendering. It is also one of the fastest rendering softwares around, usually finishing the job automatically in a second or two. This program has all of the same rendering features as most stock renders in 3D software but with a few extra perks in between.

Corona is a CPU based program that does not required you to have or instal andy extras in order for it to work.

If you are still not sure if this is the right rendering software for you then you should download it from the website and try it out for the 45 day demo that the company offers. This is a great opportunity to see what you can create with this high tech and state of the art program. Just imagine how beautiful your scene will look as well as how much faster they we will get done considering the interactive capability that only this renderer has. It is worth a shot to see if your work changes for the better.

Blender tutorials

The use of the blender tutorials in getting command over the blender software has been remarkably practiced. There a number of experts who used to recommend the most updated and the newly introduced blender tutorials for the effective learning. There are two different types of the blender tutorials that you can get.

 

There is a prominent difference between the free and the paid tutorials out of which the lack of the information about the most updated software, the newly added tools and the modern features usually exhibits the user to utilize the services of the free tutorials. On the other hand, the paid tutorials from the reliable and the worthy service providers usually accomplish the goal of providing the most updated, effective and significant information about the most updated version of the blender software.

There are a number of sources and the best online platforms that are offering the tutorials of your choice and demand. Below we mention some of the most eminent and the significant online sources for getting the demanded tutorials.

  • Blender nation

Blender nation is one of the most desirous and the demanded platform for the fresh updates about the blender software. Here you can also find a large number of the tutorials in order to get the command over the modern tools of the blender software. The blender nation also provides the video tutorials that help in step by step learning of the software features.

  • Blender wiki

Blender wiki is added in our list of a reliable provider of the tutorials that enable a number of users to efficacious learning of the blender software. The wide range of the user manuals, the best-updated tutorials and the availability of the effective guides to master the software is of great importance.

Top Benefits of 3D People Characters

Since the inception of 3D technology, designers and developers have always been hesitant to go for 3D rendered images of human characters. But, the 3D rendering technology itself has enjoyed increased popularity across many industries – from the gaming industry to medicine and everything in between. The gaming industry, for one, has been the biggest beneficiary of the new and robust 3D people technology.

No Post-Work Necessary

Rendering human characters in 3D can be a little challenging, if not downright usurping. But, with the emergence of vibrant 3D character creation software, you can do it in a breeze. Even better, your 3D human avatars, once done, require little or no post-work. You can only adjust hues, height, rendering speed or edging. And, the final animation is bound to be quite a sight to reckon with.

Works from any Dimension (Angle)

The inherent function of 3D people characters is to offer high-quality 360-degree views. That implies that your human characters work from any angle. In gaming, for instance, you need characters that appear real from any dimension. This way, gamers can enjoy better visibility and enjoy the game better. For those who look to create virtual tours, 3D people can be a slice of heaven as they add a little flair to your tour.

Take Advantage of Render Effects

Did you know render effects typical of 2D models also apply to 3D people? That’s right – a plethora of render effects apply for the people as well. Here, think of the depth of field, motion blur, and so forth.

Animation at its best

It’s undeniable that 3D people bring three-dimensional rendering of human characters to whole new and exciting level. In a word, fantastic. 3D characters that can move are poised to have myriad applications out there. The good news is that animating 3D people is a snap. If you have all your data points, including knowledge of human pose, shape, and movement, creation of 3D people will be effortlessly easy.

Depth

In fashion design industry, creating 3D models with the right depth hasn’t always been a walk in the park. But with the entry of 3D people, they can design customized clothing like never before. In fact, US military is using 3D human scans to design and manufacture best-fit Kevlar vests. Originally, women and men had to wear similar vests.

There you are – a few top benefits of 3D people. If done right, the 3D people’s texture and material can react to the scene. Here, think in the line of clothing accessories and items made out of glass, plastics, metal, and so forth.

Importance of 3ds max software

The world of 3D is so broad that one can easily make its dominating place by the help of the effective techniques and a number of other advanced approaches that can also help in boosting up the career of the professional and also help in expanding its scope. The advancement of technology has led to a number of different 3d software that can be used for effective and most advanced designing of the 3D models and graphic designing.

The prominent importance of the 3ds max software encompasses the extensive use of the 3ds max software in almost all the fields of the life. Especially when it comes to the industry the use of the 3ds max software finds its importance in the field of designing and developing 3D models. The main advantage of the 3ds max software is the effective outcome in the form of the more sophisticated and advanced 3D models without the wastage of the any material that can increase the cost of the project and also the certain modifications in the design from time to time in order to come up with the more reliable, eye-catching and compact 3d models.

Moreover, the 3ds max software also finds its importance when it comes to the availability of a more advanced and broad platform for the beginners as well as for the professional. The availability of the most updated software and the introduction of the new tools along with a number of new features also help the professionals to make their dominating place in the 3D world. The 3ds max software is also one of the most effective and advanced sources of getting paid for the effective and most sophisticated and advanced 3D models. The 3ds max community also has a large number of professionals and 3D developers that can help in learning the most effective and useful techniques for developing the 3ds max models.

How to Do Your Work with 3D Modeling?

This article will explain what the 3D modeling is all about. We will see the subject in general, and then dig into the details and check the various techniques used in the modeling process.

Concepts:

You already know a lot about 3D Modeling. 3D is nothing other than the making of a character or a three-dimensional model (such as in the real world) with the techniques and instruments which software by a computer. The software that is meant for this purpose will be a 3D modeling and animation tool like Softimage. This is set of tools use to sculpt 3D artist in his imagination, This 3D model can be altered, animated and rendered into a movie in accordance with the artists need. This is what 3D modeling is if we look at it from a broad top view.

Let’s dig a little deeper:

Every 3D Model in computer representation is composed of polygons. So is like, a 3D artist draws each polygon as such? Fortunately, no! Here comes the software’s like 3DS Max and Maya to us for our design. These 3Dmodeling packages offer a wide range of models that can use an artist to create a polygonal model. The artist draws the outlines that define the models shape in three dimensions, and the software will tessellate that, in a polygonal mesh. Anything to do an artist is to define the three-dimensional profile of the character. There are a number of modeling techniques that are used on a large scale. Let’s go through them one after the other:

  • Primitive Modeling: This is a very basic modeling technique and has some drawbacks. The software tool like 3DS Max provides a set of 3D primitives. The artist turns this form to his / her character modeling, using lattices, deformers etc. For example, a human head can be modeled by means of an altered sphere, a neck with a modified cylinder etc. modeling technique is more suitable for the construction of objects such as houses, furniture, etc. place for living organic modeling, since the shapes distinguish displayed and the mixture of different parts of the body not to be seamless.
  • NURBS Modeling: NURBS stands for NonUniform Rational biplane. Don’t be scared by the name. In short, it is nothing but a mathematical curve, represented a set of equations. If we see this modeling technique from an outer view, all we see is a set of simple curves that we call NURBS. How the 3D function we implemented doesn’t worry too much (too much mathematics). The curves can be stretchy and have control points on them which we can use to change its shape.
  • Surface Modeling: This is a commonly accepted modeling technique used primarily for organic modeling. In this modeling technique, the 3D artist creates a spline cage profile for the 3D character. The keyways intersect each other, so that a fully closed profile of the character, in contrast to the NURBS technique. As soon as the spline cage is completed, the 3D artist can apply a surface modifier on this spline cage, which is a 3D-surface filling arises from the 2D splines. This method has the advantage that it can be extended to adapt to different requirements, in which phase of the modeling process…
  • Polygonal Modeling: This is one of the few modeling techniques that can be used for a variety of modeling scenarios. This modeling technique is used in both organic and inorganic modeling. The basic principle behind this modeling technique is as follows. The 3D artist draws the shape of the model he wants to do with the polygon tool. Then the polygon will get subdivided and extruded, making the model the 3D shape. This process of dividing and extruding continues until the entire model has been completed. In this modeling technique, the artist, in fact, a polygonal network creates itself. But the polygonal model is the minimal number of polygons only, and will be much smoother and perfect amount. After this stage, the artist would be a smoothing modifier on this polygon model, the model to be applied in realistic revenues and smooth looking character.
  • Subdivision Modeling: This is a hybrid modeling technique, modeling the merits of both NURBS and Polygonal Modeling inherits. It also provides many other improvements. In sub-divisional modeling, the artist usually starts with a polygonal model itself. The polygonal model has already been created which is converted into a subdivision model. The sub-division model has control points and grids that can be drawn and moved, to the original polygonal model which is changing under. This modeling technique also permits the artist to be done to the degree of perfection to select a particular area. Hence, those areas which have higher detail can be assigned with more control points, and a higher NO: corner points, while the other areas will remain with a base vertex density. This provides significant performance improvement.

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Conclusion:

The above modeling techniques are discussed by the artist 3d model that he will make in his imagination. The model obtained by modeling these techniques will depend on the specific modeling technique. Such a model is converted into a pure polygonal mesh and is suspended and animated based on the requirements. During the stage called rendering, the scene which contains a lot of such polygonal models, is converted into a two-dimensional image or a movie by the 3D animation software rendering engine.

High Dynamic Range Images

High Dynamic Range images are images with higher brightness range than the normal RGB images which are of course limited to a brightness range of 256 variations per color. If you use a standard RGB image you will a have an image limitation whereby the brightest possible color will be a 255/255/255 white. RGB images therefore cannot simulate real lighting situations since the rendering look flat and lack contrast. On the other hand, HDRI images are ideal especially to recreate realistic natural illuminated scenes. In fact, HDR image is perfect in combination with GI.

Types of HDRI

Talking about the types of high dynamic range images, there are three main types- HDRI longitude/latitude, HDRI horizontal/vertical cross and HDRI light probes.

HDRI longitude/latitude

These types of images are distorted in a way that can be mapped using a spherical mapping to a sphere or a sky object. The image depiction is twice as wide and high. The X-axis of the image corresponds to the yaw-angle while the Y-axis correspond to the pitch-angle. Moreover, the horizontal center line represents the sphere equator and the top/bottom lines translate into poles.it is possible to reedit a picture but only to a limited extent due to distortions and concentration of pixels at the poles.

HDRI Horizontal/Vertical Cross

This types of HDRIs are laid like an unfolded cube and designed to be mapped to the cube surrounding the scene. The six sides of a cube are taken as six quadratic photos taken by a 90-degre photo lens. The individual photos are arranged in a way that the cut out can be folded back into the cube shape. If you combine the individual photos, it will look like a cross lying horizontally or vertically in the picture. The mapping can be used for retouching and spatial geometry since they are distortion free.

HDRI Light Probes

The High Dynamic Range images are generated through taking pictures of a reflective sphere. Indeed, it is 360-degree image representation of the actual mapping. While the outside of the circular image does not contain information, the center point shows the view forward and the edge represent the view backwards. Left, right, bottom and top are the half-radius points of the circle. The hard-to-figure geometry and distortion makes retouching very difficult.

HDRI Mirror-Ball

The depiction is created during mirror-ball photographing and not by rendering programs. The mapping format is usually in a heavy distorted form.

Source: Evermotion